All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players - how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore.
Product Specifications
- Become an Adventurer
- Adventurers come in all shapes and sizes. Find one that’s fun for you.
- An elvish cleric, driven from society for trespassing on tradition. A dwarven paladin, atoning for an ignominious past. The Player’s Handbook provides the skeleton for your characters. Flesh them out however you choose.
- Join the Party
- D&D brings people together and forges new friendships. Silly moments spawn inside jokes; moving battles leave treasured memories—whether in the heat of battle, embroiled in social intrigue, or solving clever puzzles, your party has your back.
- Choose Your Own Path
- The woods are growing dark. Behind a mass of ivy, you see the stones of a crumbling castle. What do you do?
- In D&D, your options are limitless. Because the Dungeon Master, as narrator of your tale, can improvise in reaction to any choice you make, what happens next is entirely flexible. Do you dare go on?
- Length : 22 cm
- Width : 2 cm
- Height : 28 cm